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authorFeng Chen <VonChenPlus@gmail.com>2021-12-18 13:57:14 +0800
committerGitHub <noreply@github.com>2021-12-18 13:57:14 +0800
commite49184e6069a9d791d2df3c1958f5c4b1187e124 (patch)
treeb776caf722e0be0e680f67b0ad0842628162ef1c /src/core/frontend/framebuffer_layout.cpp
parent4dd85f86a89338ff84d05a3981c14f6de1be4606 (diff)
parent77d06d5df02d18da381bcd572ce11fee790d9edf (diff)
Merge branch 'yuzu-emu:master' into convert_legacy
Diffstat (limited to 'src/core/frontend/framebuffer_layout.cpp')
-rw-r--r--src/core/frontend/framebuffer_layout.cpp7
1 files changed, 6 insertions, 1 deletions
diff --git a/src/core/frontend/framebuffer_layout.cpp b/src/core/frontend/framebuffer_layout.cpp
index 4b58b672a..26a5b12aa 100644
--- a/src/core/frontend/framebuffer_layout.cpp
+++ b/src/core/frontend/framebuffer_layout.cpp
@@ -25,7 +25,12 @@ FramebufferLayout DefaultFrameLayout(u32 width, u32 height) {
ASSERT(height > 0);
// The drawing code needs at least somewhat valid values for both screens
// so just calculate them both even if the other isn't showing.
- FramebufferLayout res{width, height, false, {}};
+ FramebufferLayout res{
+ .width = width,
+ .height = height,
+ .screen = {},
+ .is_srgb = false,
+ };
const float window_aspect_ratio = static_cast<float>(height) / static_cast<float>(width);
const float emulation_aspect_ratio = EmulationAspectRatio(