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| author | Feng Chen <VonChenPlus@gmail.com> | 2021-12-18 13:57:14 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-12-18 13:57:14 +0800 |
| commit | e49184e6069a9d791d2df3c1958f5c4b1187e124 (patch) | |
| tree | b776caf722e0be0e680f67b0ad0842628162ef1c /src/core/frontend/framebuffer_layout.cpp | |
| parent | 4dd85f86a89338ff84d05a3981c14f6de1be4606 (diff) | |
| parent | 77d06d5df02d18da381bcd572ce11fee790d9edf (diff) | |
Merge branch 'yuzu-emu:master' into convert_legacy
Diffstat (limited to 'src/core/frontend/framebuffer_layout.cpp')
| -rw-r--r-- | src/core/frontend/framebuffer_layout.cpp | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/src/core/frontend/framebuffer_layout.cpp b/src/core/frontend/framebuffer_layout.cpp index 4b58b672a..26a5b12aa 100644 --- a/src/core/frontend/framebuffer_layout.cpp +++ b/src/core/frontend/framebuffer_layout.cpp @@ -25,7 +25,12 @@ FramebufferLayout DefaultFrameLayout(u32 width, u32 height) { ASSERT(height > 0); // The drawing code needs at least somewhat valid values for both screens // so just calculate them both even if the other isn't showing. - FramebufferLayout res{width, height, false, {}}; + FramebufferLayout res{ + .width = width, + .height = height, + .screen = {}, + .is_srgb = false, + }; const float window_aspect_ratio = static_cast<float>(height) / static_cast<float>(width); const float emulation_aspect_ratio = EmulationAspectRatio( |
