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| author | bunnei <bunneidev@gmail.com> | 2021-01-20 22:39:01 -0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-01-20 22:39:01 -0800 |
| commit | a1335d3d5142f47602e54a51d09ed16d22164271 (patch) | |
| tree | 91e3d396895e1d915cbaef7a7151d119b43a646e /src/core/frontend/emu_window.cpp | |
| parent | ffbde909c86cef97a0c8352dece27a4980dedbc7 (diff) | |
| parent | b483f2d010bf745ab873e8f8bfaca5515e56d39f (diff) | |
Merge pull request #5270 from german77/multiTouch
HID: Add multitouch support
Diffstat (limited to 'src/core/frontend/emu_window.cpp')
| -rw-r--r-- | src/core/frontend/emu_window.cpp | 43 |
1 files changed, 24 insertions, 19 deletions
diff --git a/src/core/frontend/emu_window.cpp b/src/core/frontend/emu_window.cpp index 8c1193894..ee7a58b1c 100644 --- a/src/core/frontend/emu_window.cpp +++ b/src/core/frontend/emu_window.cpp @@ -21,21 +21,18 @@ public: std::mutex mutex; - bool touch_pressed = false; ///< True if touchpad area is currently pressed, otherwise false - - float touch_x = 0.0f; ///< Touchpad X-position - float touch_y = 0.0f; ///< Touchpad Y-position + Input::TouchStatus status; private: class Device : public Input::TouchDevice { public: explicit Device(std::weak_ptr<TouchState>&& touch_state) : touch_state(touch_state) {} - std::tuple<float, float, bool> GetStatus() const override { + Input::TouchStatus GetStatus() const override { if (auto state = touch_state.lock()) { std::lock_guard guard{state->mutex}; - return std::make_tuple(state->touch_x, state->touch_y, state->touch_pressed); + return state->status; } - return std::make_tuple(0.0f, 0.0f, false); + return {}; } private: @@ -79,36 +76,44 @@ std::tuple<unsigned, unsigned> EmuWindow::ClipToTouchScreen(unsigned new_x, unsi return std::make_tuple(new_x, new_y); } -void EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y) { - if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y)) +void EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y, std::size_t id) { + if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y)) { return; + } + if (id >= touch_state->status.size()) { + return; + } std::lock_guard guard{touch_state->mutex}; - touch_state->touch_x = + const float x = static_cast<float>(framebuffer_x - framebuffer_layout.screen.left) / static_cast<float>(framebuffer_layout.screen.right - framebuffer_layout.screen.left); - touch_state->touch_y = + const float y = static_cast<float>(framebuffer_y - framebuffer_layout.screen.top) / static_cast<float>(framebuffer_layout.screen.bottom - framebuffer_layout.screen.top); - touch_state->touch_pressed = true; + touch_state->status[id] = std::make_tuple(x, y, true); } -void EmuWindow::TouchReleased() { +void EmuWindow::TouchReleased(std::size_t id) { + if (id >= touch_state->status.size()) { + return; + } std::lock_guard guard{touch_state->mutex}; - touch_state->touch_pressed = false; - touch_state->touch_x = 0; - touch_state->touch_y = 0; + touch_state->status[id] = std::make_tuple(0.0f, 0.0f, false); } -void EmuWindow::TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y) { - if (!touch_state->touch_pressed) +void EmuWindow::TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y, std::size_t id) { + if (id >= touch_state->status.size()) { + return; + } + if (!std::get<2>(touch_state->status[id])) return; if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y)) std::tie(framebuffer_x, framebuffer_y) = ClipToTouchScreen(framebuffer_x, framebuffer_y); - TouchPressed(framebuffer_x, framebuffer_y); + TouchPressed(framebuffer_x, framebuffer_y, id); } void EmuWindow::UpdateCurrentFramebufferLayout(unsigned width, unsigned height) { |
