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| author | Morph <39850852+Morph1984@users.noreply.github.com> | 2020-07-12 04:31:01 -0400 |
|---|---|---|
| committer | Morph <39850852+Morph1984@users.noreply.github.com> | 2020-07-12 04:33:35 -0400 |
| commit | fd1c3aa14ebda34687b7a4e4e58e1836f7394df8 (patch) | |
| tree | 5da6c5aa9a03bbe13c37776e3c7f6f2995e474ed /src/core/file_sys/vfs_concat.h | |
| parent | e60733aad35d430de7cd88a4e352e726ad5740ca (diff) | |
fs: Fix RomFS building when zero byte files are present
When zero byte files are present, the key (offset) for that file is identical to the file right after. A std::map isn't able to fit key-value pairs with identical keys (offsets), therefore, the solution is to use std::multimap which permits multiple entries with the same key.
This most prominently fixes Pokemon Sword and Shield weather with any RomFS mod applied.
Diffstat (limited to 'src/core/file_sys/vfs_concat.h')
| -rw-r--r-- | src/core/file_sys/vfs_concat.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/core/file_sys/vfs_concat.h b/src/core/file_sys/vfs_concat.h index c90f9d5d1..7a26343c0 100644 --- a/src/core/file_sys/vfs_concat.h +++ b/src/core/file_sys/vfs_concat.h @@ -15,7 +15,7 @@ namespace FileSys { // read-only. class ConcatenatedVfsFile : public VfsFile { ConcatenatedVfsFile(std::vector<VirtualFile> files, std::string name); - ConcatenatedVfsFile(std::map<u64, VirtualFile> files, std::string name); + ConcatenatedVfsFile(std::multimap<u64, VirtualFile> files, std::string name); public: ~ConcatenatedVfsFile() override; @@ -25,7 +25,7 @@ public: /// Convenience function that turns a map of offsets to files into a concatenated file, filling /// gaps with a given filler byte. - static VirtualFile MakeConcatenatedFile(u8 filler_byte, std::map<u64, VirtualFile> files, + static VirtualFile MakeConcatenatedFile(u8 filler_byte, std::multimap<u64, VirtualFile> files, std::string name); std::string GetName() const override; @@ -40,7 +40,7 @@ public: private: // Maps starting offset to file -- more efficient. - std::map<u64, VirtualFile> files; + std::multimap<u64, VirtualFile> files; std::string name; }; |
