diff options
| author | Michael Scire <SciresM@gmail.com> | 2019-07-07 09:42:54 -0700 |
|---|---|---|
| committer | Michael Scire <SciresM@gmail.com> | 2019-07-07 11:45:53 -0700 |
| commit | 13a8fde3ad2a4a37cf1bb8dcb367b4c8fc8b4d9b (patch) | |
| tree | 5baf26505ec000e221c1119ba4dd2d0bca93de0e /src/core/file_sys/program_metadata.h | |
| parent | 9e689a81f8a6ea543ed56f2dbd90641c1b6502a9 (diff) | |
Implement MapPhysicalMemory/UnmapPhysicalMemory
This implements svcMapPhysicalMemory/svcUnmapPhysicalMemory for Yuzu,
which can be used to map memory at a desired address by games since
3.0.0.
It also properly parses SystemResourceSize from NPDM, and makes
information available via svcGetInfo.
This is needed for games like Super Smash Bros. and Diablo 3 -- this
PR's implementation does not run into the "ASCII reads" issue mentioned
in the comments of #2626, which was caused by the following bugs in
Yuzu's memory management that this PR also addresses:
* Yuzu's memory coalescing does not properly merge blocks. This results
in a polluted address space/svcQueryMemory results that would be
impossible to replicate on hardware, which can lead to game code making
the wrong assumptions about memory layout.
* This implements better merging for AllocatedMemoryBlocks.
* Yuzu's implementation of svcMirrorMemory unprotected the entire
virtual memory range containing the range being mirrored. This could
lead to games attempting to map data at that unprotected
range/attempting to access that range after yuzu improperly unmapped
it.
* This PR fixes it by simply calling ReprotectRange instead of
Reprotect.
Diffstat (limited to 'src/core/file_sys/program_metadata.h')
| -rw-r--r-- | src/core/file_sys/program_metadata.h | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/core/file_sys/program_metadata.h b/src/core/file_sys/program_metadata.h index 43bf2820a..88ec97d85 100644 --- a/src/core/file_sys/program_metadata.h +++ b/src/core/file_sys/program_metadata.h @@ -58,6 +58,7 @@ public: u32 GetMainThreadStackSize() const; u64 GetTitleID() const; u64 GetFilesystemPermissions() const; + u32 GetSystemResourceSize() const; const KernelCapabilityDescriptors& GetKernelCapabilities() const; void Print() const; @@ -76,7 +77,8 @@ private: u8 reserved_3; u8 main_thread_priority; u8 main_thread_cpu; - std::array<u8, 8> reserved_4; + std::array<u8, 4> reserved_4; + u32_le system_resource_size; u32_le process_category; u32_le main_stack_size; std::array<u8, 0x10> application_name; |
