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| author | liamwhite <liamwhite@users.noreply.github.com> | 2024-01-20 13:35:03 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-01-20 13:35:03 -0500 |
| commit | 2faa63167682ca48e84310b8ee1be2edce031f1e (patch) | |
| tree | b0bac4ed76764636d4ae545d47c921da8522a4cf /src/core/file_sys/patch_manager.h | |
| parent | 5838779162897606a3525eb619379a56b2eec027 (diff) | |
| parent | a363fa78ef65ded9f85d8c16940f2fbdc66894e5 (diff) | |
Merge pull request #12715 from t895/remove-addons
android: Add uninstall addon button
Diffstat (limited to 'src/core/file_sys/patch_manager.h')
| -rw-r--r-- | src/core/file_sys/patch_manager.h | 17 |
1 files changed, 13 insertions, 4 deletions
diff --git a/src/core/file_sys/patch_manager.h b/src/core/file_sys/patch_manager.h index 03e9c7301..2601b8217 100644 --- a/src/core/file_sys/patch_manager.h +++ b/src/core/file_sys/patch_manager.h @@ -26,12 +26,22 @@ class ContentProvider; class NCA; class NACP; +enum class PatchType { Update, DLC, Mod }; + +struct Patch { + bool enabled; + std::string name; + std::string version; + PatchType type; + u64 program_id; + u64 title_id; +}; + // A centralized class to manage patches to games. class PatchManager { public: using BuildID = std::array<u8, 0x20>; using Metadata = std::pair<std::unique_ptr<NACP>, VirtualFile>; - using PatchVersionNames = std::map<std::string, std::string, std::less<>>; explicit PatchManager(u64 title_id_, const Service::FileSystem::FileSystemController& fs_controller_, @@ -66,9 +76,8 @@ public: VirtualFile packed_update_raw = nullptr, bool apply_layeredfs = true) const; - // Returns a vector of pairs between patch names and patch versions. - // i.e. Update 3.2.2 will return {"Update", "3.2.2"} - [[nodiscard]] PatchVersionNames GetPatchVersionNames(VirtualFile update_raw = nullptr) const; + // Returns a vector of patches + [[nodiscard]] std::vector<Patch> GetPatches(VirtualFile update_raw = nullptr) const; // If the game update exists, returns the u32 version field in its Meta-type NCA. If that fails, // it will fallback to the Meta-type NCA of the base game. If that fails, the result will be |
