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authorLioncash <mathew1800@gmail.com>2018-09-19 19:19:05 -0400
committerLioncash <mathew1800@gmail.com>2018-09-19 19:34:08 -0400
commit05ef9dfc10c3a52d1dfab50bb7b2a07891a2c3e9 (patch)
tree3ea50f87bd2867732be3d68c3ba8207a5c95ad01 /src/core/file_sys/patch_manager.h
parent0432af5ad1ec34f02071f6fdc5fc78149b059f18 (diff)
file-sys: Default heavy-weight class destructors in the cpp file
Several classes have a lot of non-trivial members within them, or don't but likely should have the destructor defaulted in the cpp file for future-proofing/being more friendly to forward declarations. Leaving the destructor unspecified allows the compiler to inline the destruction code all over the place, which is generally undesirable from a code bloat perspective.
Diffstat (limited to 'src/core/file_sys/patch_manager.h')
-rw-r--r--src/core/file_sys/patch_manager.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/core/file_sys/patch_manager.h b/src/core/file_sys/patch_manager.h
index b521977b2..209cab1dc 100644
--- a/src/core/file_sys/patch_manager.h
+++ b/src/core/file_sys/patch_manager.h
@@ -34,6 +34,7 @@ std::string FormatPatchTypeName(PatchType type);
class PatchManager {
public:
explicit PatchManager(u64 title_id);
+ ~PatchManager();
// Currently tracked ExeFS patches:
// - Game Updates