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authorLioncash <mathew1800@gmail.com>2018-10-16 13:13:40 -0400
committerLioncash <mathew1800@gmail.com>2018-10-16 13:22:31 -0400
commit441b5b97bd4f0c01b33785ef4d32b3ef3d7ea4fa (patch)
treeb7f8486233a43f1b60d9b7e9021c6777cfa4e94c /src/core/file_sys/content_archive.h
parent53e77ffbfe5da01ae4aa9bdac540674f98cd1c6a (diff)
content_archive: Make IsValidNCA() an internally linked function
This is only ever used within the cpp file, so it can just be an internal function.
Diffstat (limited to 'src/core/file_sys/content_archive.h')
-rw-r--r--src/core/file_sys/content_archive.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/core/file_sys/content_archive.h b/src/core/file_sys/content_archive.h
index e5d3d3c6a..1c903cd3f 100644
--- a/src/core/file_sys/content_archive.h
+++ b/src/core/file_sys/content_archive.h
@@ -73,8 +73,6 @@ inline bool IsDirectoryExeFS(const std::shared_ptr<VfsDirectory>& pfs) {
return pfs->GetFile("main") != nullptr && pfs->GetFile("main.npdm") != nullptr;
}
-bool IsValidNCA(const NCAHeader& header);
-
// An implementation of VfsDirectory that represents a Nintendo Content Archive (NCA) conatiner.
// After construction, use GetStatus to determine if the file is valid and ready to be used.
class NCA : public ReadOnlyVfsDirectory {