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| author | FearlessTobi <thm.frey@gmail.com> | 2020-05-20 21:28:16 +0200 |
|---|---|---|
| committer | FearlessTobi <thm.frey@gmail.com> | 2020-05-20 21:28:16 +0200 |
| commit | 9f82a9a2444a232e746992fa89084b928255cb63 (patch) | |
| tree | 2d26c90e5bb2edf975afe511f9999beca8c48382 /src/core/file_sys/bis_factory.cpp | |
| parent | 41682e0888f7cb640787ab8d9a7e5c0ebb83d8fa (diff) | |
crypto: Make KeyManager a singleton class
Previously, we were reading the keys everytime a KeyManager object was created, causing yuzu to reread the keys file multiple hundreds of times when loading the game list.
With this change, it is only loaded once.
On my system, this decreased game list loading times by a factor of 20.
Diffstat (limited to 'src/core/file_sys/bis_factory.cpp')
| -rw-r--r-- | src/core/file_sys/bis_factory.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/core/file_sys/bis_factory.cpp b/src/core/file_sys/bis_factory.cpp index 0af44f340..464ca6503 100644 --- a/src/core/file_sys/bis_factory.cpp +++ b/src/core/file_sys/bis_factory.cpp @@ -79,7 +79,7 @@ VirtualDir BISFactory::OpenPartition(BisPartitionId id) const { } VirtualFile BISFactory::OpenPartitionStorage(BisPartitionId id) const { - Core::Crypto::KeyManager keys; + Core::Crypto::KeyManager& keys = Core::Crypto::KeyManager::instance(); Core::Crypto::PartitionDataManager pdm{ Core::System::GetInstance().GetFilesystem()->OpenDirectory( FileUtil::GetUserPath(FileUtil::UserPath::SysDataDir), Mode::Read)}; |
