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authorbunnei <bunneidev@gmail.com>2014-11-11 20:01:14 -0500
committerbunnei <bunneidev@gmail.com>2014-11-11 20:01:14 -0500
commit16e3a7f9b011cb3496ac2e9e4d39494701d6f5e4 (patch)
tree6caa9a609493f968b2a9f744f78b9aba8b887f6e /src/core/core.h
parentac8b38e54d2a22754b146944dfa27c240a2b6921 (diff)
parentb8e6f52419816a7afa6629c401c23faf8ae8ae67 (diff)
Merge pull request #186 from bunnei/fix-dyncom-bugs
Fix dyncom bugs
Diffstat (limited to 'src/core/core.h')
-rw-r--r--src/core/core.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/core/core.h b/src/core/core.h
index 872dc0cd1..850bb0ab4 100644
--- a/src/core/core.h
+++ b/src/core/core.h
@@ -26,13 +26,13 @@ void Start();
/**
* Run the core CPU loop
- * This function loops for 100 instructions in the CPU before trying to update hardware. This is a
- * little bit faster than SingleStep, and should be pretty much equivalent. The number of
- * instructions chosen is fairly arbitrary, however a large number will more drastically affect the
- * frequency of GSP interrupts and likely break things. The point of this is to just loop in the CPU
- * for more than 1 instruction to reduce overhead and make it a little bit faster...
+ * This function runs the core for the specified number of CPU instructions before trying to update
+ * hardware. This is much faster than SingleStep (and should be equivalent), as the CPU is not
+ * required to do a full dispatch with each instruction. NOTE: the number of instructions requested
+ * is not guaranteed to run, as this will be interrupted preemptively if a hardware update is
+ * requested (e.g. on a thread switch).
*/
-void RunLoop(int tight_loop=100);
+void RunLoop(int tight_loop=1000);
/// Step the CPU one instruction
void SingleStep();