diff options
| author | FearlessTobi <thm.frey@gmail.com> | 2022-07-22 16:31:13 +0200 |
|---|---|---|
| committer | FearlessTobi <thm.frey@gmail.com> | 2022-07-25 21:59:31 +0200 |
| commit | 7d82e57b91dee30e0fe6fed36550ea7cc9eb778e (patch) | |
| tree | 4a58f4874083783026dabc0de6a7fb09195cf95b /src/core/announce_multiplayer_session.cpp | |
| parent | 899c8bb33094f43fbd8df9afb4ca84718ebac87e (diff) | |
network: Move global state into a seperate class
Co-Authored-By: Narr the Reg <5944268+german77@users.noreply.github.com>
Diffstat (limited to 'src/core/announce_multiplayer_session.cpp')
| -rw-r--r-- | src/core/announce_multiplayer_session.cpp | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/src/core/announce_multiplayer_session.cpp b/src/core/announce_multiplayer_session.cpp index db9eaeac8..8f96b4ee8 100644 --- a/src/core/announce_multiplayer_session.cpp +++ b/src/core/announce_multiplayer_session.cpp @@ -20,7 +20,8 @@ namespace Core { // Time between room is announced to web_service static constexpr std::chrono::seconds announce_time_interval(15); -AnnounceMultiplayerSession::AnnounceMultiplayerSession() { +AnnounceMultiplayerSession::AnnounceMultiplayerSession(Network::RoomNetwork& room_network_) + : room_network{room_network_} { #ifdef ENABLE_WEB_SERVICE backend = std::make_unique<WebService::RoomJson>(Settings::values.web_api_url.GetValue(), Settings::values.yuzu_username.GetValue(), @@ -31,7 +32,7 @@ AnnounceMultiplayerSession::AnnounceMultiplayerSession() { } WebService::WebResult AnnounceMultiplayerSession::Register() { - std::shared_ptr<Network::Room> room = Network::GetRoom().lock(); + std::shared_ptr<Network::Room> room = room_network.GetRoom().lock(); if (!room) { return WebService::WebResult{WebService::WebResult::Code::LibError, "Network is not initialized", ""}; @@ -120,7 +121,7 @@ void AnnounceMultiplayerSession::AnnounceMultiplayerLoop() { std::future<WebService::WebResult> future; while (!shutdown_event.WaitUntil(update_time)) { update_time += announce_time_interval; - std::shared_ptr<Network::Room> room = Network::GetRoom().lock(); + std::shared_ptr<Network::Room> room = room_network.GetRoom().lock(); if (!room) { break; } |
