aboutsummaryrefslogtreecommitdiff
path: root/src/common
diff options
context:
space:
mode:
authorameerj <52414509+ameerj@users.noreply.github.com>2021-08-08 16:56:40 -0400
committerameerj <52414509+ameerj@users.noreply.github.com>2021-08-16 14:40:53 -0400
commitcd016d3cb5191b9f4f2756e440a6aa67e577c414 (patch)
treee96e08167a350f05feb9c081950be305612d9113 /src/common
parenta832aa699f783f6ae0a6a1468b0aa6bc7d68c5d2 (diff)
configure_graphics: Add GPU nvdec decoding as an option
Some system configurations may see visual regressions or lower performance using GPU decoding compared to CPU decoding. This setting provides the option for users to specify their decoding preference. Co-Authored-By: yzct12345 <87620833+yzct12345@users.noreply.github.com>
Diffstat (limited to 'src/common')
-rw-r--r--src/common/settings.cpp4
-rw-r--r--src/common/settings.h8
2 files changed, 9 insertions, 3 deletions
diff --git a/src/common/settings.cpp b/src/common/settings.cpp
index 996315999..33665eab8 100644
--- a/src/common/settings.cpp
+++ b/src/common/settings.cpp
@@ -54,7 +54,7 @@ void LogSettings() {
log_setting("Renderer_GPUAccuracyLevel", values.gpu_accuracy.GetValue());
log_setting("Renderer_UseAsynchronousGpuEmulation",
values.use_asynchronous_gpu_emulation.GetValue());
- log_setting("Renderer_UseNvdecEmulation", values.use_nvdec_emulation.GetValue());
+ log_setting("Renderer_NvdecEmulation", values.nvdec_emulation.GetValue());
log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue());
log_setting("Renderer_UseVsync", values.use_vsync.GetValue());
log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue());
@@ -137,7 +137,7 @@ void RestoreGlobalState(bool is_powered_on) {
values.use_disk_shader_cache.SetGlobal(true);
values.gpu_accuracy.SetGlobal(true);
values.use_asynchronous_gpu_emulation.SetGlobal(true);
- values.use_nvdec_emulation.SetGlobal(true);
+ values.nvdec_emulation.SetGlobal(true);
values.accelerate_astc.SetGlobal(true);
values.use_vsync.SetGlobal(true);
values.shader_backend.SetGlobal(true);
diff --git a/src/common/settings.h b/src/common/settings.h
index 1ba9b606c..28074c1b9 100644
--- a/src/common/settings.h
+++ b/src/common/settings.h
@@ -48,6 +48,12 @@ enum class FullscreenMode : u32 {
Exclusive = 1,
};
+enum class NvdecEmulation : u32 {
+ Off = 0,
+ CPU = 1,
+ GPU = 2,
+};
+
/** The BasicSetting class is a simple resource manager. It defines a label and default value
* alongside the actual value of the setting for simpler and less-error prone use with frontend
* configurations. Setting a default value and label is required, though subclasses may deviate from
@@ -466,7 +472,7 @@ struct Values {
RangedSetting<GPUAccuracy> gpu_accuracy{GPUAccuracy::High, GPUAccuracy::Normal,
GPUAccuracy::Extreme, "gpu_accuracy"};
Setting<bool> use_asynchronous_gpu_emulation{true, "use_asynchronous_gpu_emulation"};
- Setting<bool> use_nvdec_emulation{true, "use_nvdec_emulation"};
+ Setting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"};
Setting<bool> accelerate_astc{true, "accelerate_astc"};
Setting<bool> use_vsync{true, "use_vsync"};
BasicRangedSetting<u16> fps_cap{1000, 1, 1000, "fps_cap"};