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authorliamwhite <liamwhite@users.noreply.github.com>2023-11-30 09:20:55 -0500
committerGitHub <noreply@github.com>2023-11-30 09:20:55 -0500
commit57a391e71db13ade7a3d96f59d53781eff18d2ac (patch)
tree0b4223de40a2d77598ac9095b1374353c2e9da7c /src/common/signal_chain.h
parent9dc9aaf4af1c3c846c9cd46a9433dcf0684da19b (diff)
parent4a3abba16d9821ed163aab427d4c7bc9ef7acb32 (diff)
Merge pull request #12074 from GPUCode/yuwu-on-the-metal
Implement Native Code Execution (NCE)
Diffstat (limited to 'src/common/signal_chain.h')
-rw-r--r--src/common/signal_chain.h19
1 files changed, 19 insertions, 0 deletions
diff --git a/src/common/signal_chain.h b/src/common/signal_chain.h
new file mode 100644
index 000000000..8d06a1bd1
--- /dev/null
+++ b/src/common/signal_chain.h
@@ -0,0 +1,19 @@
+// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#ifndef _WIN32
+
+#include <signal.h>
+
+namespace Common {
+
+// Android's ART overrides sigaction with its own wrapper. This is problematic for SIGSEGV
+// in particular, because ART's handler accesses tpidr_el0, which conflicts with NCE.
+// This extracts the libc symbol and calls it directly.
+int SigAction(int signum, const struct sigaction* act, struct sigaction* oldact);
+
+} // namespace Common
+
+#endif