diff options
| author | bunnei <bunneidev@gmail.com> | 2016-05-25 16:40:36 -0400 |
|---|---|---|
| committer | bunnei <bunneidev@gmail.com> | 2016-05-25 16:40:36 -0400 |
| commit | f50a32bfce099eeff510e5e314b91dcf65d317ac (patch) | |
| tree | 5bc0347199d722861ba09897e6c6e9015cf026bc /src/citra_qt/game_list.cpp | |
| parent | c106f71bebdc6fffc03967f5a57618cfbe2ebaed (diff) | |
| parent | 080a2d719ca825961ec2db5f26ad22e43d456c5a (diff) | |
Merge pull request #1817 from linkmauve/smdh-stuff
Improve SMDH support in loaders and frontends
Diffstat (limited to 'src/citra_qt/game_list.cpp')
| -rw-r--r-- | src/citra_qt/game_list.cpp | 22 |
1 files changed, 4 insertions, 18 deletions
diff --git a/src/citra_qt/game_list.cpp b/src/citra_qt/game_list.cpp index d4ac9c96e..570647539 100644 --- a/src/citra_qt/game_list.cpp +++ b/src/citra_qt/game_list.cpp @@ -132,30 +132,16 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, bool d if (deep_scan && FileUtil::IsDirectory(physical_name)) { AddFstEntriesToGameList(physical_name, true); } else { - std::string filename_filename, filename_extension; - Common::SplitPath(physical_name, nullptr, &filename_filename, &filename_extension); - - Loader::FileType guessed_filetype = Loader::GuessFromExtension(filename_extension); - if (guessed_filetype == Loader::FileType::Unknown) - return true; - Loader::FileType filetype = Loader::IdentifyFile(physical_name); - if (filetype == Loader::FileType::Unknown) { - LOG_WARNING(Frontend, "File %s is of indeterminate type and is possibly corrupted.", physical_name.c_str()); + std::unique_ptr<Loader::AppLoader> loader = Loader::GetLoader(physical_name); + if (!loader) return true; - } - if (guessed_filetype != filetype) { - LOG_WARNING(Frontend, "Filetype and extension of file %s do not match.", physical_name.c_str()); - } std::vector<u8> smdh; - std::unique_ptr<Loader::AppLoader> loader = Loader::GetLoader(FileUtil::IOFile(physical_name, "rb"), filetype, filename_filename, physical_name); - - if (loader) - loader->ReadIcon(smdh); + loader->ReadIcon(smdh); emit EntryReady({ new GameListItemPath(QString::fromStdString(physical_name), smdh), - new GameListItem(QString::fromStdString(Loader::GetFileTypeString(filetype))), + new GameListItem(QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType()))), new GameListItemSize(FileUtil::GetSize(physical_name)), }); } |
