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| author | Yuri Kunde Schlesner <yuriks@yuriks.net> | 2016-09-21 11:29:48 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2016-09-21 11:29:48 -0700 |
| commit | d5d2ca8058a0f1c00ab7ca9fe2c058ba47546c0a (patch) | |
| tree | 8a22ca73ff838f3f0090b29a548ae81087fc90ed /src/audio_core/time_stretch.h | |
| parent | 2a910a6d883f2227edc74aacf5b93a58a3dea07c (diff) | |
| parent | 0e3f0120a8ec2996e73bb6b7b6c9d7531f7a7eb1 (diff) | |
Merge pull request #2086 from linkmauve/clang-format
Add clang-format as part of our {commit,travis}-time checks
Diffstat (limited to 'src/audio_core/time_stretch.h')
| -rw-r--r-- | src/audio_core/time_stretch.h | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/src/audio_core/time_stretch.h b/src/audio_core/time_stretch.h index 1fde3f72a..fa81718ed 100644 --- a/src/audio_core/time_stretch.h +++ b/src/audio_core/time_stretch.h @@ -5,7 +5,6 @@ #include <cstddef> #include <memory> #include <vector> - #include "common/common_types.h" namespace AudioCore { @@ -37,7 +36,8 @@ public: /** * Does audio stretching and produces the time-stretched samples. * Timer calculations use sample_delay to determine how much of a margin we have. - * @param sample_delay How many samples are buffered downstream of this module and haven't been played yet. + * @param sample_delay How many samples are buffered downstream of this module and haven't been + * played yet. * @return Samples to play in interleaved stereo PCM16 format. */ std::vector<s16> Process(size_t sample_delay); @@ -48,7 +48,8 @@ private: /// INTERNAL: ratio = wallclock time / emulated time double CalculateCurrentRatio(); - /// INTERNAL: If we have too many or too few samples downstream, nudge ratio in the appropriate direction. + /// INTERNAL: If we have too many or too few samples downstream, nudge ratio in the appropriate + /// direction. double CorrectForUnderAndOverflow(double ratio, size_t sample_delay) const; /// INTERNAL: Gets the time-stretched samples from SoundTouch. std::vector<s16> GetSamples(); |
