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authorKelebek1 <eeeedddccc@hotmail.co.uk>2023-12-13 06:26:20 +0000
committerLiam <byteslice@airmail.cc>2023-12-16 12:49:28 -0500
commitffbba74c91e2200868047f76ab5c452bb9aa338d (patch)
treebf3477ac30013763ea12486272b4aaf42a94cef3 /src/audio_core/sink/sink.h
parenta093f3d47a418e1eeb7ea091f4950bfd0e1ee028 (diff)
Have GetActiveChannelCount return the system channels instead of host device channels
Diffstat (limited to 'src/audio_core/sink/sink.h')
-rw-r--r--src/audio_core/sink/sink.h12
1 files changed, 12 insertions, 0 deletions
diff --git a/src/audio_core/sink/sink.h b/src/audio_core/sink/sink.h
index f28c6d126..e22e8c3e5 100644
--- a/src/audio_core/sink/sink.h
+++ b/src/audio_core/sink/sink.h
@@ -85,9 +85,21 @@ public:
*/
virtual void SetSystemVolume(f32 volume) = 0;
+ /**
+ * Get the number of channels the game has set, can be different to the host hardware's support.
+ * Either 2 or 6.
+ *
+ * @return Number of device channels.
+ */
+ u32 GetSystemChannels() const {
+ return system_channels;
+ }
+
protected:
/// Number of device channels supported by the hardware
u32 device_channels{2};
+ /// Number of channels the game is sending
+ u32 system_channels{2};
};
using SinkPtr = std::unique_ptr<Sink>;