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authorBilly Laws <blaws05@gmail.com>2023-03-18 20:57:00 +0000
committerBilly Laws <blaws05@gmail.com>2023-03-27 21:34:28 +0100
commitea5dd02db9bdb9759a400907672ec6606bebb96b (patch)
tree9f6f4f4662eb48ad57fe713e29f6b98778f263bf /src/audio_core/renderer/system_manager.h
parentd8fc3f403b62e2b3d67ec08791fdc66847ddb4ac (diff)
audio: Wait for samples on the emulated DSP side to avoid desyncs
Waiting on the host side is inaccurate and leads to desyncs in the event of the sink missing a deadline that require stalls to fix. By waiting for the sink to have space before even starting rendering such desyncs can be avoided.
Diffstat (limited to 'src/audio_core/renderer/system_manager.h')
-rw-r--r--src/audio_core/renderer/system_manager.h7
1 files changed, 0 insertions, 7 deletions
diff --git a/src/audio_core/renderer/system_manager.h b/src/audio_core/renderer/system_manager.h
index 415ddb74f..1f0bbd8b4 100644
--- a/src/audio_core/renderer/system_manager.h
+++ b/src/audio_core/renderer/system_manager.h
@@ -68,11 +68,6 @@ private:
*/
void ThreadFunc();
- /**
- * Signalling core timing thread to run ThreadFunc.
- */
- std::optional<std::chrono::nanoseconds> ThreadFunc2(s64 time);
-
enum class StreamState {
Filling,
Steady,
@@ -95,8 +90,6 @@ private:
ADSP::ADSP& adsp;
/// AudioRenderer mailbox for communication
ADSP::AudioRenderer_Mailbox* mailbox{};
- /// Core timing event to signal main thread
- std::shared_ptr<Core::Timing::EventType> thread_event;
/// Atomic for main thread to wait on
std::atomic<bool> update{};
};