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authorliamwhite <liamwhite@users.noreply.github.com>2023-03-27 12:16:40 -0400
committerGitHub <noreply@github.com>2023-03-27 12:16:40 -0400
commit0661f5ccd1704935dc9c49521a79cc26832db3b0 (patch)
treee0923dd40e8dd0f6ec92a2de7722f911bd26c514 /src/audio_core/renderer/system.cpp
parent3b30f5d8235a8b1118ffb9da932ffd3e6e15a3f6 (diff)
parent41d99aa89db7ee483112e49baa6c86e14adbd168 (diff)
Merge pull request #9984 from liamwhite/global-memory
memory: rename global memory references to application memory
Diffstat (limited to 'src/audio_core/renderer/system.cpp')
-rw-r--r--src/audio_core/renderer/system.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/audio_core/renderer/system.cpp b/src/audio_core/renderer/system.cpp
index 28f063641..ad869facb 100644
--- a/src/audio_core/renderer/system.cpp
+++ b/src/audio_core/renderer/system.cpp
@@ -127,8 +127,7 @@ Result System::Initialize(const AudioRendererParameterInternal& params,
render_device = params.rendering_device;
execution_mode = params.execution_mode;
- core.Memory().ZeroBlock(*core.ApplicationProcess(), transfer_memory->GetSourceAddress(),
- transfer_memory_size);
+ core.ApplicationMemory().ZeroBlock(transfer_memory->GetSourceAddress(), transfer_memory_size);
// Note: We're not actually using the transfer memory because it's a pain to code for.
// Allocate the memory normally instead and hope the game doesn't try to read anything back