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authorChloe Marcec <dmarcecguzman@gmail.com>2021-02-11 18:46:20 +1100
committerbunnei <bunneidev@gmail.com>2021-02-12 18:48:10 -0800
commit4a7fd91857a95dd9ba7c838384671b2a83e46e7d (patch)
tree77dc77e963c2ce5e386d747b76ba19bec89a92b6 /src/audio_core/delay_line.h
parentc86d770af945888c42e45eee2101ea7e0a39fd68 (diff)
audren: Implement I3dl2Reverb
Most notable fix is the voices in Fire Emblem Three Houses
Diffstat (limited to 'src/audio_core/delay_line.h')
-rw-r--r--src/audio_core/delay_line.h46
1 files changed, 46 insertions, 0 deletions
diff --git a/src/audio_core/delay_line.h b/src/audio_core/delay_line.h
new file mode 100644
index 000000000..b6a6e0b12
--- /dev/null
+++ b/src/audio_core/delay_line.h
@@ -0,0 +1,46 @@
+#pragma once
+
+#include "common/common_types.h"
+
+namespace AudioCore {
+
+class DelayLineBase {
+public:
+ DelayLineBase();
+ ~DelayLineBase();
+
+ void Initialize(s32 _max_delay, float* src_buffer);
+ void SetDelay(s32 new_delay);
+ s32 GetDelay() const;
+ s32 GetMaxDelay() const;
+ f32 TapOut(s32 last_sample);
+ f32 Tick(f32 sample);
+ float* GetInput();
+ const float* GetInput() const;
+ f32 GetOutputSample() const;
+ void Clear();
+ void Reset();
+
+protected:
+ float* buffer{nullptr};
+ float* buffer_end{nullptr};
+ s32 max_delay{};
+ float* input{nullptr};
+ float* output{nullptr};
+ s32 delay{};
+};
+
+class DelayLineAllPass final : public DelayLineBase {
+public:
+ DelayLineAllPass();
+ ~DelayLineAllPass();
+
+ void Initialize(u32 delay, float _coeffcient, f32* src_buffer);
+ void SetCoefficient(float _coeffcient);
+ f32 Tick(f32 sample);
+ void Reset();
+
+private:
+ float coefficient{};
+};
+} // namespace AudioCore