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| author | Chloe Marcec <dmarcecguzman@gmail.com> | 2020-11-17 14:14:29 +1100 |
|---|---|---|
| committer | Chloe Marcec <dmarcecguzman@gmail.com> | 2020-11-17 14:14:29 +1100 |
| commit | 9a4beac95a0f88ec312a28d06da8270aa58736e3 (patch) | |
| tree | f3cbfbea9881288a32c52181ad16201f2958946a /src/audio_core/command_generator.h | |
| parent | 87f220efff9970440b7535cbb208d310f8c55a7b (diff) | |
audren: Make use of nodiscard, rework downmixing, release all buffers
Preliminary work for upmixing & general cleanup. Fixes basic issues in games such as Shovel Knight and slightly improves the LEGO games. Upmixing stitll needs to be implemented.
Audio levels in a few games will be fixed as we now use the downmix coefficients when possible instead of supplying our own
Diffstat (limited to 'src/audio_core/command_generator.h')
| -rw-r--r-- | src/audio_core/command_generator.h | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/audio_core/command_generator.h b/src/audio_core/command_generator.h index 53e57748b..87ece00c4 100644 --- a/src/audio_core/command_generator.h +++ b/src/audio_core/command_generator.h @@ -39,13 +39,13 @@ public: void PreCommand(); void PostCommand(); - s32* GetChannelMixBuffer(s32 channel); - const s32* GetChannelMixBuffer(s32 channel) const; - s32* GetMixBuffer(std::size_t index); - const s32* GetMixBuffer(std::size_t index) const; - std::size_t GetMixChannelBufferOffset(s32 channel) const; + [[nodiscard]] s32* GetChannelMixBuffer(s32 channel); + [[nodiscard]] const s32* GetChannelMixBuffer(s32 channel) const; + [[nodiscard]] s32* GetMixBuffer(std::size_t index); + [[nodiscard]] const s32* GetMixBuffer(std::size_t index) const; + [[nodiscard]] std::size_t GetMixChannelBufferOffset(s32 channel) const; - std::size_t GetTotalMixBufferCount() const; + [[nodiscard]] std::size_t GetTotalMixBufferCount() const; private: void GenerateDataSourceCommand(ServerVoiceInfo& voice_info, VoiceState& dsp_state, s32 channel); @@ -73,7 +73,7 @@ private: void GenerateI3dl2ReverbEffectCommand(s32 mix_buffer_offset, EffectBase* info, bool enabled); void GenerateBiquadFilterEffectCommand(s32 mix_buffer_offset, EffectBase* info, bool enabled); void GenerateAuxCommand(s32 mix_buffer_offset, EffectBase* info, bool enabled); - ServerSplitterDestinationData* GetDestinationData(s32 splitter_id, s32 index); + [[nodiscard]] ServerSplitterDestinationData* GetDestinationData(s32 splitter_id, s32 index); s32 WriteAuxBuffer(AuxInfoDSP& dsp_info, VAddr send_buffer, u32 max_samples, const s32* data, u32 sample_count, u32 write_offset, u32 write_count); |
