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authorChloe Marcec <dmarcecguzman@gmail.com>2020-11-17 14:14:29 +1100
committerChloe Marcec <dmarcecguzman@gmail.com>2020-11-17 14:14:29 +1100
commit9a4beac95a0f88ec312a28d06da8270aa58736e3 (patch)
treef3cbfbea9881288a32c52181ad16201f2958946a /src/audio_core/command_generator.h
parent87f220efff9970440b7535cbb208d310f8c55a7b (diff)
audren: Make use of nodiscard, rework downmixing, release all buffers
Preliminary work for upmixing & general cleanup. Fixes basic issues in games such as Shovel Knight and slightly improves the LEGO games. Upmixing stitll needs to be implemented. Audio levels in a few games will be fixed as we now use the downmix coefficients when possible instead of supplying our own
Diffstat (limited to 'src/audio_core/command_generator.h')
-rw-r--r--src/audio_core/command_generator.h14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/audio_core/command_generator.h b/src/audio_core/command_generator.h
index 53e57748b..87ece00c4 100644
--- a/src/audio_core/command_generator.h
+++ b/src/audio_core/command_generator.h
@@ -39,13 +39,13 @@ public:
void PreCommand();
void PostCommand();
- s32* GetChannelMixBuffer(s32 channel);
- const s32* GetChannelMixBuffer(s32 channel) const;
- s32* GetMixBuffer(std::size_t index);
- const s32* GetMixBuffer(std::size_t index) const;
- std::size_t GetMixChannelBufferOffset(s32 channel) const;
+ [[nodiscard]] s32* GetChannelMixBuffer(s32 channel);
+ [[nodiscard]] const s32* GetChannelMixBuffer(s32 channel) const;
+ [[nodiscard]] s32* GetMixBuffer(std::size_t index);
+ [[nodiscard]] const s32* GetMixBuffer(std::size_t index) const;
+ [[nodiscard]] std::size_t GetMixChannelBufferOffset(s32 channel) const;
- std::size_t GetTotalMixBufferCount() const;
+ [[nodiscard]] std::size_t GetTotalMixBufferCount() const;
private:
void GenerateDataSourceCommand(ServerVoiceInfo& voice_info, VoiceState& dsp_state, s32 channel);
@@ -73,7 +73,7 @@ private:
void GenerateI3dl2ReverbEffectCommand(s32 mix_buffer_offset, EffectBase* info, bool enabled);
void GenerateBiquadFilterEffectCommand(s32 mix_buffer_offset, EffectBase* info, bool enabled);
void GenerateAuxCommand(s32 mix_buffer_offset, EffectBase* info, bool enabled);
- ServerSplitterDestinationData* GetDestinationData(s32 splitter_id, s32 index);
+ [[nodiscard]] ServerSplitterDestinationData* GetDestinationData(s32 splitter_id, s32 index);
s32 WriteAuxBuffer(AuxInfoDSP& dsp_info, VAddr send_buffer, u32 max_samples, const s32* data,
u32 sample_count, u32 write_offset, u32 write_count);