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| author | Chloe Marcec <dmarcecguzman@gmail.com> | 2020-11-17 14:14:29 +1100 |
|---|---|---|
| committer | Chloe Marcec <dmarcecguzman@gmail.com> | 2020-11-17 14:14:29 +1100 |
| commit | 9a4beac95a0f88ec312a28d06da8270aa58736e3 (patch) | |
| tree | f3cbfbea9881288a32c52181ad16201f2958946a /src/audio_core/behavior_info.h | |
| parent | 87f220efff9970440b7535cbb208d310f8c55a7b (diff) | |
audren: Make use of nodiscard, rework downmixing, release all buffers
Preliminary work for upmixing & general cleanup. Fixes basic issues in games such as Shovel Knight and slightly improves the LEGO games. Upmixing stitll needs to be implemented.
Audio levels in a few games will be fixed as we now use the downmix coefficients when possible instead of supplying our own
Diffstat (limited to 'src/audio_core/behavior_info.h')
| -rw-r--r-- | src/audio_core/behavior_info.h | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/src/audio_core/behavior_info.h b/src/audio_core/behavior_info.h index 512a4ebe3..5a96bf75e 100644 --- a/src/audio_core/behavior_info.h +++ b/src/audio_core/behavior_info.h @@ -43,22 +43,22 @@ public: void ClearError(); void UpdateFlags(u64_le dest_flags); void SetUserRevision(u32_le revision); - u32_le GetUserRevision() const; - u32_le GetProcessRevision() const; + [[nodiscard]] u32_le GetUserRevision() const; + [[nodiscard]] u32_le GetProcessRevision() const; - bool IsAdpcmLoopContextBugFixed() const; - bool IsSplitterSupported() const; - bool IsLongSizePreDelaySupported() const; - bool IsAudioRendererProcessingTimeLimit80PercentSupported() const; - bool IsAudioRendererProcessingTimeLimit75PercentSupported() const; - bool IsAudioRendererProcessingTimeLimit70PercentSupported() const; - bool IsElapsedFrameCountSupported() const; - bool IsMemoryPoolForceMappingEnabled() const; - bool IsFlushVoiceWaveBuffersSupported() const; - bool IsVoicePlayedSampleCountResetAtLoopPointSupported() const; - bool IsVoicePitchAndSrcSkippedSupported() const; - bool IsMixInParameterDirtyOnlyUpdateSupported() const; - bool IsSplitterBugFixed() const; + [[nodiscard]] bool IsAdpcmLoopContextBugFixed() const; + [[nodiscard]] bool IsSplitterSupported() const; + [[nodiscard]] bool IsLongSizePreDelaySupported() const; + [[nodiscard]] bool IsAudioRendererProcessingTimeLimit80PercentSupported() const; + [[nodiscard]] bool IsAudioRendererProcessingTimeLimit75PercentSupported() const; + [[nodiscard]] bool IsAudioRendererProcessingTimeLimit70PercentSupported() const; + [[nodiscard]] bool IsElapsedFrameCountSupported() const; + [[nodiscard]] bool IsMemoryPoolForceMappingEnabled() const; + [[nodiscard]] bool IsFlushVoiceWaveBuffersSupported() const; + [[nodiscard]] bool IsVoicePlayedSampleCountResetAtLoopPointSupported() const; + [[nodiscard]] bool IsVoicePitchAndSrcSkippedSupported() const; + [[nodiscard]] bool IsMixInParameterDirtyOnlyUpdateSupported() const; + [[nodiscard]] bool IsSplitterBugFixed() const; void CopyErrorInfo(OutParams& dst); private: |
