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authorChloe Marcec <dmarcecguzman@gmail.com>2020-11-17 14:14:29 +1100
committerChloe Marcec <dmarcecguzman@gmail.com>2020-11-17 14:14:29 +1100
commit9a4beac95a0f88ec312a28d06da8270aa58736e3 (patch)
treef3cbfbea9881288a32c52181ad16201f2958946a /src/audio_core/behavior_info.h
parent87f220efff9970440b7535cbb208d310f8c55a7b (diff)
audren: Make use of nodiscard, rework downmixing, release all buffers
Preliminary work for upmixing & general cleanup. Fixes basic issues in games such as Shovel Knight and slightly improves the LEGO games. Upmixing stitll needs to be implemented. Audio levels in a few games will be fixed as we now use the downmix coefficients when possible instead of supplying our own
Diffstat (limited to 'src/audio_core/behavior_info.h')
-rw-r--r--src/audio_core/behavior_info.h30
1 files changed, 15 insertions, 15 deletions
diff --git a/src/audio_core/behavior_info.h b/src/audio_core/behavior_info.h
index 512a4ebe3..5a96bf75e 100644
--- a/src/audio_core/behavior_info.h
+++ b/src/audio_core/behavior_info.h
@@ -43,22 +43,22 @@ public:
void ClearError();
void UpdateFlags(u64_le dest_flags);
void SetUserRevision(u32_le revision);
- u32_le GetUserRevision() const;
- u32_le GetProcessRevision() const;
+ [[nodiscard]] u32_le GetUserRevision() const;
+ [[nodiscard]] u32_le GetProcessRevision() const;
- bool IsAdpcmLoopContextBugFixed() const;
- bool IsSplitterSupported() const;
- bool IsLongSizePreDelaySupported() const;
- bool IsAudioRendererProcessingTimeLimit80PercentSupported() const;
- bool IsAudioRendererProcessingTimeLimit75PercentSupported() const;
- bool IsAudioRendererProcessingTimeLimit70PercentSupported() const;
- bool IsElapsedFrameCountSupported() const;
- bool IsMemoryPoolForceMappingEnabled() const;
- bool IsFlushVoiceWaveBuffersSupported() const;
- bool IsVoicePlayedSampleCountResetAtLoopPointSupported() const;
- bool IsVoicePitchAndSrcSkippedSupported() const;
- bool IsMixInParameterDirtyOnlyUpdateSupported() const;
- bool IsSplitterBugFixed() const;
+ [[nodiscard]] bool IsAdpcmLoopContextBugFixed() const;
+ [[nodiscard]] bool IsSplitterSupported() const;
+ [[nodiscard]] bool IsLongSizePreDelaySupported() const;
+ [[nodiscard]] bool IsAudioRendererProcessingTimeLimit80PercentSupported() const;
+ [[nodiscard]] bool IsAudioRendererProcessingTimeLimit75PercentSupported() const;
+ [[nodiscard]] bool IsAudioRendererProcessingTimeLimit70PercentSupported() const;
+ [[nodiscard]] bool IsElapsedFrameCountSupported() const;
+ [[nodiscard]] bool IsMemoryPoolForceMappingEnabled() const;
+ [[nodiscard]] bool IsFlushVoiceWaveBuffersSupported() const;
+ [[nodiscard]] bool IsVoicePlayedSampleCountResetAtLoopPointSupported() const;
+ [[nodiscard]] bool IsVoicePitchAndSrcSkippedSupported() const;
+ [[nodiscard]] bool IsMixInParameterDirtyOnlyUpdateSupported() const;
+ [[nodiscard]] bool IsSplitterBugFixed() const;
void CopyErrorInfo(OutParams& dst);
private: