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| author | David Marcec <dmarcecguzman@gmail.com> | 2018-08-12 14:46:12 +1000 |
|---|---|---|
| committer | David Marcec <dmarcecguzman@gmail.com> | 2018-08-12 14:46:12 +1000 |
| commit | e5ee0afe6f7b9cc8bf551b70ce61c773706710cc (patch) | |
| tree | 590299674a18111fbda7cbe810ed81e61186bc5b /src/audio_core/audio_renderer.h | |
| parent | a921d22545e5ae30dc5c5fe2db2285b57da586e5 (diff) | |
Added GetAudioRendererSampleRate, GetAudioRendererSampleCount & GetAudioRendererMixBufferCount
GetAudioRendererSampleRate is set as a "STUB" as a game could check if the sample rate it sent and the sample rate it wants don't match. Just a thought of something which could happen so keeping it as stub for the mean time
Diffstat (limited to 'src/audio_core/audio_renderer.h')
| -rw-r--r-- | src/audio_core/audio_renderer.h | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/src/audio_core/audio_renderer.h b/src/audio_core/audio_renderer.h index 6950a4681..13c5d0adc 100644 --- a/src/audio_core/audio_renderer.h +++ b/src/audio_core/audio_renderer.h @@ -26,7 +26,7 @@ enum class PlayState : u8 { struct AudioRendererParameter { u32_le sample_rate; u32_le sample_count; - u32_le unknown_8; + u32_le mix_buffer_count; u32_le unknown_c; u32_le voice_count; u32_le sink_count; @@ -160,6 +160,9 @@ public: std::vector<u8> UpdateAudioRenderer(const std::vector<u8>& input_params); void QueueMixedBuffer(Buffer::Tag tag); void ReleaseAndQueueBuffers(); + u32 GetSampleRate() const; + u32 GetSampleCount() const; + u32 GetMixBufferCount() const; private: class VoiceState { |
