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authorbunnei <bunneidev@gmail.com>2022-09-15 13:50:13 -0700
committerGitHub <noreply@github.com>2022-09-15 13:50:13 -0700
commite85bda5f31763359b69fbcad5c121995e1ad7074 (patch)
treecd9e85c7fabb334f2d19c20e3eb36c22e1883a21 /src/audio_core/audio_core.h
parentb5a06bc419a4baf21e22f69c4b6e61e0d2137e5b (diff)
parente93e898df528d013e2e0cfeba22e2b6d76bf99b6 (diff)
Merge pull request #8878 from Kelebek1/remove_pause
Remove pause callbacks from coretiming
Diffstat (limited to 'src/audio_core/audio_core.h')
-rw-r--r--src/audio_core/audio_core.h8
1 files changed, 0 insertions, 8 deletions
diff --git a/src/audio_core/audio_core.h b/src/audio_core/audio_core.h
index e48fdc323..e33e00a3e 100644
--- a/src/audio_core/audio_core.h
+++ b/src/audio_core/audio_core.h
@@ -58,14 +58,6 @@ public:
AudioRenderer::ADSP::ADSP& GetADSP();
/**
- * Pause the sink. Called from the core.
- *
- * @param pausing - Is this pause due to an actual pause, or shutdown?
- * Unfortunately, shutdown also pauses streams, which can cause issues.
- */
- void PauseSinks(bool pausing) const;
-
- /**
* Toggle NVDEC state, used to avoid stall in playback.
*
* @param active - Set true if nvdec is active, otherwise false.