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| author | David Marcec <dmarcecguzman@gmail.com> | 2020-07-12 21:59:14 +1000 |
|---|---|---|
| committer | David Marcec <dmarcecguzman@gmail.com> | 2020-07-25 12:39:34 +1000 |
| commit | 380658c21d39cf05ac765a9284da246388cca2a4 (patch) | |
| tree | 1416cd7e9aee96ec40675078d16a8240d410d04b /src/audio_core/algorithm/interpolate.h | |
| parent | c73701edeae64e19097ecbfaa6860c86e2a4675b (diff) | |
audio_core: Apollo Part 1, AudioRenderer refactor
Diffstat (limited to 'src/audio_core/algorithm/interpolate.h')
| -rw-r--r-- | src/audio_core/algorithm/interpolate.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/audio_core/algorithm/interpolate.h b/src/audio_core/algorithm/interpolate.h index ab1a31754..d534077af 100644 --- a/src/audio_core/algorithm/interpolate.h +++ b/src/audio_core/algorithm/interpolate.h @@ -38,4 +38,7 @@ inline std::vector<s16> Interpolate(InterpolationState& state, std::vector<s16> return Interpolate(state, std::move(input), ratio); } +/// Nintendo Switchs DSP resampling algorithm. Based on a single channel +void Resample(s32* output, const s32* input, s32 pitch, s32& fraction, std::size_t sample_count); + } // namespace AudioCore |
