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| author | bunnei <bunneidev@gmail.com> | 2020-09-11 10:57:27 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-09-11 10:57:27 -0400 |
| commit | 324029d4f9fd2381f474e608a2859360324161e5 (patch) | |
| tree | d2dc348235f05f20686c526f7092590f596f65c2 /src/audio_core/algorithm/interpolate.h | |
| parent | 03179ecafe8a5e9dedcab57f593f47ecc71b6877 (diff) | |
| parent | 80ac1331b545d993aa7c205dc24f8b20a4d6d44e (diff) | |
Merge pull request #4310 from ogniK5377/apollo-1-prod
audio_core: Apollo Part 1, AudioRenderer refactor
Diffstat (limited to 'src/audio_core/algorithm/interpolate.h')
| -rw-r--r-- | src/audio_core/algorithm/interpolate.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/audio_core/algorithm/interpolate.h b/src/audio_core/algorithm/interpolate.h index ab1a31754..d534077af 100644 --- a/src/audio_core/algorithm/interpolate.h +++ b/src/audio_core/algorithm/interpolate.h @@ -38,4 +38,7 @@ inline std::vector<s16> Interpolate(InterpolationState& state, std::vector<s16> return Interpolate(state, std::move(input), ratio); } +/// Nintendo Switchs DSP resampling algorithm. Based on a single channel +void Resample(s32* output, const s32* input, s32 pitch, s32& fraction, std::size_t sample_count); + } // namespace AudioCore |
