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using Ryujinx.Graphics.Shader.Translation;
namespace Ryujinx.Graphics.Shader.StructuredIr
{
struct StructureField
{
public AggregateType Type { get; }
public string Name { get; }
public int ArrayLength { get; }
public StructureField(AggregateType type, string name, int arrayLength = 1)
{
Type = type;
Name = name;
ArrayLength = arrayLength;
}
}
class StructureType
{
public StructureField[] Fields { get; }
public StructureType(StructureField[] fields)
{
Fields = fields;
}
}
}
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