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using System;
namespace Ryujinx.Graphics.Shader
{
/// <summary>
/// Flags that indicate how a buffer will be used in a shader.
/// </summary>
[Flags]
public enum BufferUsageFlags : byte
{
None = 0,
/// <summary>
/// Buffer is written to.
/// </summary>
Write = 1 << 0,
}
}
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