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using Ryujinx.Common.Memory;
namespace Ryujinx.Graphics.Nvdec.Vp9.Types
{
internal struct MacroBlockDPlane
{
public ArrayPtr<int> DqCoeff;
public int SubsamplingX;
public int SubsamplingY;
public Buf2D Dst;
public Array2<Buf2D> Pre;
public ArrayPtr<sbyte> AboveContext;
public ArrayPtr<sbyte> LeftContext;
public Array8<Array2<short>> SegDequant;
// Number of 4x4s in current block
public ushort N4W, N4H;
// Log2 of N4W, N4H
public byte N4Wl, N4Hl;
}
}
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