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using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.Aud.AudioRenderer
{
[StructLayout(LayoutKind.Sequential, Size = 0x10, Pack = 4)]
struct VoiceOut
{
public long PlayedSamplesCount;
public int PlayedWaveBuffersCount;
public int VoiceDropsCount; //?
}
}
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