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using System;
namespace Ryujinx.Graphics.Texture
{
[Flags]
public enum TextureInstructionSuffix
{
None = 0x00, // No Modifier
LZ = 0x02, // Load LOD Zero
LB = 0x08, // Load Bias
LL = 0x10, // Load LOD
LBA = 0x20, // Load Bias with OperA? Auto?
LLA = 0x40, // Load LOD with OperA? Auto?
DC = 0x80, // Depth Compare
AOffI = 0x100, // Offset
MZ = 0x200, // Multisample Zero?
PTP = 0x400 // ???
}
}
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