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using Ryujinx.Graphics.Gal;
namespace Ryujinx.Graphics.Texture
{
public struct TextureInfo
{
public long Position { get; private set; }
public int Width { get; private set; }
public int Height { get; private set; }
public int Pitch { get; private set; }
public int BlockHeight { get; private set; }
public int TileWidth { get; private set; }
public TextureSwizzle Swizzle { get; private set; }
public GalImageFormat Format { get; private set; }
public TextureInfo(
long Position,
int Width,
int Height)
{
this.Position = Position;
this.Width = Width;
this.Height = Height;
Pitch = 0;
BlockHeight = 16;
TileWidth = 1;
Swizzle = TextureSwizzle.BlockLinear;
Format = GalImageFormat.A8B8G8R8 | GalImageFormat.Unorm;
}
public TextureInfo(
long Position,
int Width,
int Height,
int Pitch,
int BlockHeight,
int TileWidth,
TextureSwizzle Swizzle,
GalImageFormat Format)
{
this.Position = Position;
this.Width = Width;
this.Height = Height;
this.Pitch = Pitch;
this.BlockHeight = BlockHeight;
this.TileWidth = TileWidth;
this.Swizzle = Swizzle;
this.Format = Format;
}
}
}
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