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namespace Ryujinx.Graphics.Texture
{
static class ImageConverter
{
public static byte[] G8R8ToR8G8(
byte[] Data,
int Width,
int Height,
int Depth)
{
int Texels = Width * Height * Depth;
byte[] Output = new byte[Texels * 2];
for (int Texel = 0; Texel < Texels; Texel++)
{
Output[Texel * 2 + 0] = Data[Texel * 2 + 1];
Output[Texel * 2 + 1] = Data[Texel * 2 + 0];
}
return Output;
}
}
}
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