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using System;
namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
{
[Flags]
enum TextureType
{
Texture1D,
Texture2D,
Texture3D,
TextureCube,
Mask = 0xff,
Array = 1 << 8,
Multisample = 1 << 9,
Shadow = 1 << 10
}
static class TextureTypeExtensions
{
public static int GetCoordsCount(this TextureType type)
{
switch (type & TextureType.Mask)
{
case TextureType.Texture1D: return 1;
case TextureType.Texture2D: return 2;
case TextureType.Texture3D: return 3;
case TextureType.TextureCube: return 3;
}
throw new ArgumentException($"Invalid texture type \"{type}\".");
}
}
}
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