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using System;
namespace Ryujinx.Graphics.Texture
{
class LinearSwizzle : ISwizzle
{
private int Pitch;
private int Bpp;
private int SliceSize;
public LinearSwizzle(int Pitch, int Bpp, int Width, int Height)
{
this.Pitch = Pitch;
this.Bpp = Bpp;
SliceSize = Width * Height * Bpp;
}
public void SetMipLevel(int Level)
{
throw new NotImplementedException();
}
public int GetMipOffset(int Level)
{
if (Level == 1)
return SliceSize;
throw new NotImplementedException();
}
public int GetImageSize(int MipsCount)
{
int Size = GetMipOffset(MipsCount);
Size = (Size + 0x1fff) & ~0x1fff;
return Size;
}
public int GetSwizzleOffset(int X, int Y, int Z)
{
return Z * SliceSize + X * Bpp + Y * Pitch;
}
}
}
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