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using ChocolArm64.Memory;
using Ryujinx.Graphics.Gal;
namespace Ryujinx.Graphics.Gpu
{
public class NsGpu
{
public IGalRenderer Renderer { get; private set; }
internal NsGpuMemoryMgr MemoryMgr { get; private set; }
internal NsGpuPGraph PGraph { get; private set; }
public NsGpu(IGalRenderer Renderer)
{
this.Renderer = Renderer;
MemoryMgr = new NsGpuMemoryMgr();
PGraph = new NsGpuPGraph(this);
}
public long GetCpuAddr(long Position)
{
return MemoryMgr.GetCpuAddr(Position);
}
public long MapMemory(long CpuAddr, long Size)
{
return MemoryMgr.Map(CpuAddr, Size);
}
public long MapMemory(long CpuAddr, long GpuAddr, long Size)
{
return MemoryMgr.Map(CpuAddr, GpuAddr, Size);
}
public void ProcessPushBuffer(NsGpuPBEntry[] PushBuffer, AMemory Memory)
{
PGraph.ProcessPushBuffer(PushBuffer, Memory);
}
public long ReserveMemory(long Size, long Align)
{
return MemoryMgr.Reserve(Size, Align);
}
public long ReserveMemory(long GpuAddr, long Size, long Align)
{
return MemoryMgr.Reserve(GpuAddr, Size, Align);
}
}
}
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