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using Ryujinx.Graphics.Texture;
namespace Ryujinx.Graphics.Gal
{
public class ShaderDeclInfo
{
public string Name { get; private set; }
public int Index { get; private set; }
public bool IsCb { get; private set; }
public int Cbuf { get; private set; }
public int Size { get; private set; }
public GalTextureTarget TextureTarget { get; private set; }
public TextureInstructionSuffix TextureSuffix { get; private set; }
public ShaderDeclInfo(
string name,
int index,
bool isCb = false,
int cbuf = 0,
int size = 1,
GalTextureTarget textureTarget = GalTextureTarget.TwoD,
TextureInstructionSuffix textureSuffix = TextureInstructionSuffix.None)
{
Name = name;
Index = index;
IsCb = isCb;
Cbuf = cbuf;
Size = size;
TextureTarget = textureTarget;
TextureSuffix = textureSuffix;
}
internal void Enlarge(int newSize)
{
if (Size < newSize)
{
Size = newSize;
}
}
}
}
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