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using System.Collections.Generic;
namespace Ryujinx.Graphics.Gal.Shader
{
class ShaderIrBlock
{
private List<ShaderIrNode> Nodes;
private Dictionary<int, ShaderIrLabel> LabelsToInsert;
public int Position;
public ShaderIrBlock()
{
Nodes = new List<ShaderIrNode>();
LabelsToInsert = new Dictionary<int, ShaderIrLabel>();
}
public void AddNode(ShaderIrNode Node)
{
Nodes.Add(Node);
}
public ShaderIrLabel GetLabel(int Position)
{
if (LabelsToInsert.TryGetValue(Position, out ShaderIrLabel Label))
{
return Label;
}
Label = new ShaderIrLabel();
LabelsToInsert.Add(Position, Label);
return Label;
}
public void MarkLabel(int Position)
{
if (LabelsToInsert.TryGetValue(Position, out ShaderIrLabel Label))
{
Nodes.Add(Label);
}
}
public ShaderIrNode[] GetNodes()
{
return Nodes.ToArray();
}
public ShaderIrNode GetLastNode()
{
if (Nodes.Count > 0)
{
return Nodes[Nodes.Count - 1];
}
return null;
}
}
}
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