aboutsummaryrefslogtreecommitdiff
path: root/Ryujinx.Graphics/Gal/Shader/ShaderDecoder.cs
blob: 779bbf9230a01e30ff099826e704e14cb52c687b (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
namespace Ryujinx.Graphics.Gal.Shader
{
    static class ShaderDecoder
    {
        public static ShaderIrBlock DecodeBasicBlock(int[] Code, int Offset, GalShaderType ShaderType)
        {
            ShaderIrBlock Block = new ShaderIrBlock();

            while (Offset + 2 <= Code.Length)
            {
                uint Word0 = (uint)Code[Offset++];
                uint Word1 = (uint)Code[Offset++];

                long OpCode = Word0 | (long)Word1 << 32;

                ShaderDecodeFunc Decode = ShaderOpCodeTable.GetDecoder(OpCode);

                if (Decode == null)
                {
                    continue;
                }

                Decode(Block, OpCode);

                if (Block.GetLastNode() is ShaderIrOp Op && IsFlowChange(Op.Inst))
                {
                    break;
                }
            }

            Block.RunOptimizationPasses(ShaderType);

            return Block;
        }

        private static bool IsFlowChange(ShaderIrInst Inst)
        {
            return Inst == ShaderIrInst.Exit;
        }
    }
}