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using System.Collections.Generic;
namespace Ryujinx.Graphics.Gal.Shader
{
public struct GlslProgram
{
public string Code { get; private set; }
public IEnumerable<ShaderDeclInfo> Textures { get; private set; }
public IEnumerable<ShaderDeclInfo> Uniforms { get; private set; }
public GlslProgram(
string code,
IEnumerable<ShaderDeclInfo> textures,
IEnumerable<ShaderDeclInfo> uniforms)
{
Code = code;
Textures = textures;
Uniforms = uniforms;
}
}
}
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