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path: root/Ryujinx.Graphics/Gal/OpenGL/OGLTexture.cs
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using OpenTK.Graphics.OpenGL;
using Ryujinx.Graphics.Gal.Texture;
using System;

namespace Ryujinx.Graphics.Gal.OpenGL
{
    public class OGLTexture : IGalTexture
    {
        private class TCE
        {
            public int Handle;

            public GalTexture Texture;

            public TCE(int Handle, GalTexture Texture)
            {
                this.Handle  = Handle;
                this.Texture = Texture;
            }
        }

        private OGLCachedResource<TCE> TextureCache;

        public OGLTexture()
        {
            TextureCache = new OGLCachedResource<TCE>(DeleteTexture);
        }

        public void LockCache()
        {
            TextureCache.Lock();
        }

        public void UnlockCache()
        {
            TextureCache.Unlock();
        }

        private static void DeleteTexture(TCE CachedTexture)
        {
            GL.DeleteTexture(CachedTexture.Handle);
        }

        public void Create(long Key, byte[] Data, GalTexture Texture)
        {
            int Handle = GL.GenTexture();

            TextureCache.AddOrUpdate(Key, new TCE(Handle, Texture), (uint)Data.Length);

            GL.BindTexture(TextureTarget.Texture2D, Handle);

            const int Level  = 0; //TODO: Support mipmap textures.
            const int Border = 0;

            if (IsCompressedTextureFormat(Texture.Format))
            {
                InternalFormat InternalFmt = OGLEnumConverter.GetCompressedTextureFormat(Texture.Format);

                GL.CompressedTexImage2D(
                    TextureTarget.Texture2D,
                    Level,
                    InternalFmt,
                    Texture.Width,
                    Texture.Height,
                    Border,
                    Data.Length,
                    Data);
            }
            else
            {
                if (Texture.Format >= GalTextureFormat.Astc2D4x4)
                {
                    int TextureBlockWidth  = GetAstcBlockWidth(Texture.Format);
                    int TextureBlockHeight = GetAstcBlockHeight(Texture.Format);

                    Data = ASTCDecoder.DecodeToRGBA8888(
                        Data,
                        TextureBlockWidth,
                        TextureBlockHeight, 1,
                        Texture.Width,
                        Texture.Height, 1);

                    Texture.Format = GalTextureFormat.A8B8G8R8;
                }

                const PixelInternalFormat InternalFmt = PixelInternalFormat.Rgba;

                (PixelFormat Format, PixelType Type) = OGLEnumConverter.GetTextureFormat(Texture.Format);

                GL.TexImage2D(
                    TextureTarget.Texture2D,
                    Level,
                    InternalFmt,
                    Texture.Width,
                    Texture.Height,
                    Border,
                    Format,
                    Type,
                    Data);
            }

            int SwizzleR = (int)OGLEnumConverter.GetTextureSwizzle(Texture.XSource);
            int SwizzleG = (int)OGLEnumConverter.GetTextureSwizzle(Texture.YSource);
            int SwizzleB = (int)OGLEnumConverter.GetTextureSwizzle(Texture.ZSource);
            int SwizzleA = (int)OGLEnumConverter.GetTextureSwizzle(Texture.WSource);

            GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureSwizzleR, SwizzleR);
            GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureSwizzleG, SwizzleG);
            GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureSwizzleB, SwizzleB);
            GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureSwizzleA, SwizzleA);
        }

        private static int GetAstcBlockWidth(GalTextureFormat Format)
        {
            switch (Format)
            {
                case GalTextureFormat.Astc2D4x4:   return 4;
                case GalTextureFormat.Astc2D5x5:   return 5;
                case GalTextureFormat.Astc2D6x6:   return 6;
                case GalTextureFormat.Astc2D8x8:   return 8;
                case GalTextureFormat.Astc2D10x10: return 10;
                case GalTextureFormat.Astc2D12x12: return 12;
                case GalTextureFormat.Astc2D5x4:   return 5;
                case GalTextureFormat.Astc2D6x5:   return 6;
                case GalTextureFormat.Astc2D8x6:   return 8;
                case GalTextureFormat.Astc2D10x8:  return 10;
                case GalTextureFormat.Astc2D12x10: return 12;
                case GalTextureFormat.Astc2D8x5:   return 8;
                case GalTextureFormat.Astc2D10x5:  return 10;
                case GalTextureFormat.Astc2D10x6:  return 10;
            }

            throw new ArgumentException(nameof(Format));
        }

        private static int GetAstcBlockHeight(GalTextureFormat Format)
        {
            switch (Format)
            {
                case GalTextureFormat.Astc2D4x4:   return 4;
                case GalTextureFormat.Astc2D5x5:   return 5;
                case GalTextureFormat.Astc2D6x6:   return 6;
                case GalTextureFormat.Astc2D8x8:   return 8;
                case GalTextureFormat.Astc2D10x10: return 10;
                case GalTextureFormat.Astc2D12x12: return 12;
                case GalTextureFormat.Astc2D5x4:   return 4;
                case GalTextureFormat.Astc2D6x5:   return 5;
                case GalTextureFormat.Astc2D8x6:   return 6;
                case GalTextureFormat.Astc2D10x8:  return 8;
                case GalTextureFormat.Astc2D12x10: return 10;
                case GalTextureFormat.Astc2D8x5:   return 5;
                case GalTextureFormat.Astc2D10x5:  return 5;
                case GalTextureFormat.Astc2D10x6:  return 6;
            }

            throw new ArgumentException(nameof(Format));
        }

        public bool TryGetCachedTexture(long Key, long DataSize, out GalTexture Texture)
        {
            if (TextureCache.TryGetSize(Key, out long Size) && Size == DataSize)
            {
                if (TextureCache.TryGetValue(Key, out TCE CachedTexture))
                {
                    Texture = CachedTexture.Texture;

                    return true;
                }
            }

            Texture = default(GalTexture);

            return false;
        }

        public void Bind(long Key, int Index)
        {
            if (TextureCache.TryGetValue(Key, out TCE CachedTexture))
            {
                GL.ActiveTexture(TextureUnit.Texture0 + Index);

                GL.BindTexture(TextureTarget.Texture2D, CachedTexture.Handle);
            }
        }

        public void SetSampler(GalTextureSampler Sampler)
        {
            int WrapS = (int)OGLEnumConverter.GetTextureWrapMode(Sampler.AddressU);
            int WrapT = (int)OGLEnumConverter.GetTextureWrapMode(Sampler.AddressV);

            int MinFilter = (int)OGLEnumConverter.GetTextureMinFilter(Sampler.MinFilter, Sampler.MipFilter);
            int MagFilter = (int)OGLEnumConverter.GetTextureMagFilter(Sampler.MagFilter);

            GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapS, WrapS);
            GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapT, WrapT);

            GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, MinFilter);
            GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, MagFilter);

            float[] Color = new float[]
            {
                Sampler.BorderColor.Red,
                Sampler.BorderColor.Green,
                Sampler.BorderColor.Blue,
                Sampler.BorderColor.Alpha
            };

            GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureBorderColor, Color);
        }

        private static bool IsCompressedTextureFormat(GalTextureFormat Format)
        {
            switch (Format)
            {
                case GalTextureFormat.BC7U:
                case GalTextureFormat.BC1:
                case GalTextureFormat.BC2:
                case GalTextureFormat.BC3:
                case GalTextureFormat.BC4:
                case GalTextureFormat.BC5:
                    return true;
            }

            return false;
        }
    }
}