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namespace Ryujinx.Graphics.Gal
{
public interface IGalTexture
{
void LockCache();
void UnlockCache();
void Create(long Key, byte[] Data, GalImage Image);
void CreateFb(long Key, long Size, GalImage Image);
bool TryGetCachedTexture(long Key, long DataSize, out GalImage Image);
void Bind(long Key, int Index);
void SetSampler(GalTextureSampler Sampler);
}
}
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