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path: root/Ryujinx.Graphics/Gal/IGalShader.cs
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using System.Collections.Generic;

namespace Ryujinx.Graphics.Gal
{
    public interface IGalShader
    {
        void Create(IGalMemory Memory, long Key, GalShaderType Type);

        void Create(IGalMemory Memory, long VpAPos, long Key, GalShaderType Type);

        IEnumerable<ShaderDeclInfo> GetTextureUsage(long Key);

        void SetConstBuffer(long Key, int Cbuf, byte[] Data);

        void EnsureTextureBinding(string UniformName, int Value);

        void SetFlip(float X, float Y);

        void Bind(long Key);

        void Unbind(GalShaderType Type);

        void BindProgram();
    }
}