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using System;
namespace Ryujinx.Graphics.Gal
{
public unsafe interface IGalRenderer
{
void QueueAction(Action ActionMthd);
void RunActions();
void InitializeFrameBuffer();
void ResetFrameBuffer();
void Render();
void SetWindowSize(int Width, int Height);
void SetFrameBuffer(
byte* Fb,
int Width,
int Height,
float ScaleX,
float ScaleY,
float OffsX,
float OffsY,
float Rotate);
void SendVertexBuffer(int Index, byte[] Buffer, int Stride, GalVertexAttrib[] Attribs);
void SendR8G8B8A8Texture(int Index, byte[] Buffer, int Width, int Height);
void BindTexture(int Index);
}
}
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