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path: root/Ryujinx.Graphics/Gal/IGalRenderTarget.cs
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namespace Ryujinx.Graphics.Gal
{
    public interface IGalRenderTarget
    {
        void BindColor(long Key, int Attachment, GalImage Image);

        void UnbindColor(int Attachment);

        void BindZeta(long Key, GalImage Image);

        void UnbindZeta();

        void Set(long Key);

        void SetMap(int[] Map);

        void SetTransform(bool FlipX, bool FlipY, int Top, int Left, int Right, int Bottom);

        void SetWindowSize(int Width, int Height);

        void SetViewport(int X, int Y, int Width, int Height);

        void Render();

        void Copy(
            long SrcKey,
            long DstKey,
            int  SrcX0,
            int  SrcY0,
            int  SrcX1,
            int  SrcY1,
            int  DstX0,
            int  DstY0,
            int  DstX1,
            int  DstY1);

        void Reinterpret(long Key, GalImage NewImage);

        byte[] GetData(long Key);
    }
}