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using System.Collections.Generic;
namespace Ryujinx.Graphics.Shader.StructuredIr
{
class StructuredProgramInfo
{
public AstBlock MainBlock { get; }
public HashSet<AstOperand> Locals { get; }
public HashSet<int> CBuffers { get; }
public HashSet<int> SBuffers { get; }
public HashSet<int> IAttributes { get; }
public HashSet<int> OAttributes { get; }
public bool UsesInstanceId { get; set; }
public bool UsesCbIndexing { get; set; }
public HelperFunctionsMask HelperFunctionsMask { get; set; }
public HashSet<AstTextureOperation> Samplers { get; }
public HashSet<AstTextureOperation> Images { get; }
public StructuredProgramInfo(AstBlock mainBlock)
{
MainBlock = mainBlock;
Locals = new HashSet<AstOperand>();
CBuffers = new HashSet<int>();
SBuffers = new HashSet<int>();
IAttributes = new HashSet<int>();
OAttributes = new HashSet<int>();
Samplers = new HashSet<AstTextureOperation>();
Images = new HashSet<AstTextureOperation>();
}
}
}
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