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using System;
namespace Ryujinx.Graphics.Shader
{
public class ShaderProgram
{
public ShaderStage Stage { get; }
public string Code { get; private set; }
public int SizeA { get; }
public int Size { get; }
public ShaderProgram(ShaderStage stage, string code, int size, int sizeA)
{
Stage = stage;
Code = code;
SizeA = sizeA;
Size = size;
}
public void Prepend(string line)
{
Code = line + Environment.NewLine + Code;
}
}
}
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