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using Ryujinx.Graphics.Shader.Translation;
namespace Ryujinx.Graphics.Shader
{
struct ShaderConfig
{
public ShaderStage Stage { get; }
public TranslationFlags Flags { get; }
public int MaxOutputVertices { get; }
public OutputTopology OutputTopology { get; }
public ShaderConfig(
ShaderStage stage,
TranslationFlags flags,
int maxOutputVertices,
OutputTopology outputTopology)
{
Stage = stage;
Flags = flags;
MaxOutputVertices = maxOutputVertices;
OutputTopology = outputTopology;
}
}
}
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