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path: root/Ryujinx.Graphics.Shader/IntermediateRepresentation/TextureOperation.cs
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namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
{
    class TextureOperation : Operation
    {
        private const int DefaultCbufSlot = -1;

        public SamplerType  Type  { get; private set; }
        public TextureFlags Flags { get; private set; }

        public int CbufSlot { get; private set; }

        public int Handle { get; private set; }

        public TextureFormat Format { get; set; }

        public TextureOperation(
            Instruction      inst,
            SamplerType      type,
            TextureFlags     flags,
            int              handle,
            int              compIndex,
            Operand          dest,
            params Operand[] sources) : base(inst, compIndex, dest, sources)
        {
            Type     = type;
            Flags    = flags;
            CbufSlot = DefaultCbufSlot;
            Handle   = handle;
        }

        public void TurnIntoIndexed(int handle)
        {
            Type |= SamplerType.Indexed;
            Flags &= ~TextureFlags.Bindless;
            Handle = handle;
        }

        public void SetHandle(int handle, int cbufSlot = DefaultCbufSlot)
        {
            if ((Flags & TextureFlags.Bindless) != 0)
            {
                Flags &= ~TextureFlags.Bindless;

                RemoveSource(0);
            }

            CbufSlot = cbufSlot;
            Handle   = handle;
        }
    }
}