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namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
{
class TextureOperation : Operation
{
public SamplerType Type { get; private set; }
public TextureFlags Flags { get; private set; }
public int Handle { get; private set; }
public TextureFormat Format { get; set; }
public TextureOperation(
Instruction inst,
SamplerType type,
TextureFlags flags,
int handle,
int compIndex,
Operand dest,
params Operand[] sources) : base(inst, compIndex, dest, sources)
{
Type = type;
Flags = flags;
Handle = handle;
}
public void TurnIntoIndexed(int handle)
{
Type |= SamplerType.Indexed;
Flags &= ~TextureFlags.Bindless;
Handle = handle;
}
}
}
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