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namespace Ryujinx.Graphics.Shader.Decoders
{
enum TextureTarget
{
Texture1DLodZero = 0x0,
Texture2D = 0x1,
Texture2DLodZero = 0x2,
Texture2DLodLevel = 0x3,
Texture2DDepthCompare = 0x4,
Texture2DLodLevelDepthCompare = 0x5,
Texture2DLodZeroDepthCompare = 0x6,
Texture2DArray = 0x7,
Texture2DArrayLodZero = 0x8,
Texture2DArrayLodZeroDepthCompare = 0x9,
Texture3D = 0xa,
Texture3DLodZero = 0xb,
TextureCube = 0xc,
TextureCubeLodLevel = 0xd
}
}
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