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using Ryujinx.Graphics.Shader.Instructions;
namespace Ryujinx.Graphics.Shader.Decoders
{
class OpCodeTxd : OpCodeTexture
{
public bool IsBindless { get; }
public OpCodeTxd(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
{
HasOffset = opCode.Extract(35);
IsBindless = opCode.Extract(54);
LodMode = TextureLodMode.None;
}
}
}
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